Gavin Warner D&D Monsters. A zombie has a base attack bonus equal to ½ its Hit Dice. Zombie Wolf^ Creation: The only known ways to become a Zombie Werewolf is through a grog of substanial whimsy, or by being bitten by a current zombie wolf. As the zombie hill giant has only one natural attack, it adds 1 1/2 times its Strength modifier to its damage rolls, for a total damage modifier of +12, not +13. zombie wolves cursed by a bite can be cured by the Remove Curse spell. I'm excited to be able to post this. D&D 5e/Next; Rules Q&A Undead animals. Actions. Zombies take their turns immediately after the corpse mound’s turn. Frank started out creating modules for his group and then started selling them. In the version, vampires, werewolves, magicians, and the demon are all surviving among us. Bestiary. Some of them, such as Zombie Curse, are free! Up to 10 such zombies can be active at one time. Dire Wolf Zombie. A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature.A zombie also gains a slam attack. Zombie Drop. At the start of the corpse mound’s turn during combat, one corpse falls from the mound onto the ground and immediately rises as a zombie under its control.

... You gain the ability to befriend wolves (animal handling check DC15 per wolf), you can have a maximum of 3 wolves for 1d12 hours, they will warn you of danger and fight along side you until they reach half their maximum hit points. If they were smaller, I would require them to do less, and have less hp. All humanoids that die in ZACS 5e return as zombies (see the ZACS 5e Challenges Guide article coming soon) in 1d4 hours. I've been working with Frank Schmidt, author of the Adventures in Filbar series. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead I'm excited to be able to post this. Some of them, such as Zombie Curse, are free! Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ogre Zombie - From somewhere in the darkness, a gurgling moan is heard. Werewolf (5e Class) From D&D Wiki. AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 16 (3d8+3) Fort +1, Ref +4, Will +3 Immune undead traits. Zombie, Child : 1/8 20 Small undead neutral evil Zombie, Kobold : 1/4 20 ft. Small undead neutral evil Zombie Boss : 40 200 ft. Titanic undead neutral evil Zombie Horror : 2 30 ft. Large undead neutral evil Zombie Knight : 3 30 Medium Undead LE Zombie Lord : 6 30 ft.

He has many adventures in the Adventures in Filbar series available. Whenever a creature is confronted by a horrible creature or circumstance, they must make a Wisdom saving throw versus the situation’s or … It only takes a minute to sign up. Up to 10 such zombies can be active at one time. Actions. Str 15, Dex 17, Con —, Int —, Wis 10, Cha 10