Be at least 16 years of age to start the Master Guide curriculum and at least 18 years of age at completion.

Be a baptized member, in regular standing, of the Seventh-day Adventist Church. Be at least 16 years of age to start the Master Guide curriculum and at least 18 years of age at completion. Being... 3. 2. The Master Guide is the expert, the advisor, the promoter for Adventurers and Pathfinders.

As such, MG is NOT a Pathfinder program, it is a Youth Ministry Leadership Program. 3. 4. The Pathfinder Gamemastery Guide includes: Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!

Be a baptized member of the Seventh-day Adventist Church.. Be an active staff member of an Adventurer or Pathfinder Club.

Complete a Basic Staff Training Course 1 and be involved for a minimum of one year in one of the following ministries:

I. Prerequisites 1. Have a written recommendation from your local church board. The Master Guide program is open only to baptized members... 2. Master Guide/Prerequisites 1. With one click, you can have one of the most current leadership development programs for youth ministry in the Seventh-day Adventist Church. About Pathfinder Wiki Disclaimers This is an official site of the North American Division Youth & Young Adult Ministries of the Seventh-day Adventist Church Have a written recommendation from your local church board, stating that the candidate is in regular standing..